So I took out that good ol' Genesis Collection: Sonic's Ultimate Genesis Collection and on this compilation is one game I used to love (and STILL love), Phantasy Star IV. Sadly I never got to finish it and so I decided now was the time.
The graphics, compared to today's standards, are obviously awkward, but they still hold quite a bit of charm to this day - and they were quite good for the time. The controls are easy to use, the characters enjoyable and the cut scenes gorgeous (again, if you don't compare it to today's games). I guess it's really the storytelling that makes this game stand out for me.
That being said... I got one peeve and I learned to remember it now that I'm more then half way through.
Whoever had the brilliant idea to have 50 enemy encounters within every 2 square feet (game wise) is a fucking MORON</b>. Unless you're looking to level up, it is a COMPLETE waste of time and an annoyance that cannot be explained. This makes exploring dungeons tedeous and frustrating to say the least. It takes me about 10 steps to get to a certain doorway and I'm not kidding, I had 5 encounters</b> before I FINALLY reached the door! I mean... seriously?! Sure, you can run from the fights and I admit that when I get annoyed enough I get out of the fights but it doesn't... always... work. How hard is it to include an item that makes enemy encounters less frequent or non-existant for a short while!? Final Fantasy did it and I'm pretty sure it doesn't take a genius to think about it!
UUUUUGH!
That is all. *returns to her game*
Trailer 1 Lost In The Snow:
[link]Trailer 2 Where's Sheryl:
[link]First Look Walthrough:
[link]The Official Unofficial Soundtrack:
[link] Latest Interview with Silent Hill Heaven:
[link]Enjoy!
When examining the nearby area with the action command, the next step you take is guaranteed not to take you into a battle. Keep hitting the action command while you walk, so that after every step it will say ''There seems to be nothing unusual here.'' As long as you do so, no random encounters will happen, but it will take quite a while to maneuver through dungeons this way.
As I said, it's fine when lvl'ing up is needed (and sometimes a little scary
It may take a while, but if it allows me to explore dungeons better, then I'll definitely give it a shot.
Thanks again!
"Oh! I don't think I went in this corri--" *encounter* "Okay, let's see what's in the corridor." *2steps, encounter* ".... so about this corri--" *encounter* "... this is getti--: *encounter* "SERIOUSLY!? WHAT THE FU--" *encounter* "AAAAAAAAAAAAAAAAAAAAAAAAARRRRR--" *encounter*
The encounters are not hard at all at this point and I basically kill them all in one swipe without them doing more then a couple of points of damage. It eventually gets frustrating enough that I just teleport out of the dungeon and go about the story regardless of me missing any items.